COMP SCI 1103 - Algorithm Design & Data Structures
North Terrace Campus - Semester 1 - 2017
General Course Information
Course Code COMP SCI 1103 Course Algorithm Design & Data Structures Coordinating Unit School of Computer Science Term Semester 1 Level Undergraduate Location/s North Terrace Campus Units 3 Contact Up to 6 hours per week Available for Study Abroad and Exchange Y Prerequisites COMP SCI 1009, COMP SCI 1102 or COMP SCI 1202 Incompatible COMP SCI 1203, COMP SCI 2103, COMP SCI 2202, COMP SCI 2202B Restrictions Available to B Eng (Software Engineering) and other non-Engineering degree students only Course Description Builds on the foundation provided by the COMP SCI 1101-1102 sequence to introduce the fundamental concepts of data structures and the algorithms that proceed from them, and aspects of software engineering. Topics include recursion, the underlying philosophy of object-oriented programming, fundamental data structures (including stacks, queues, linked lists, hash tables, and trees), the basics of algorithmic analysis, and an introduction to the principles of language translation. - Review of elementary programming concepts - Fundamental data structures: Stacks; queues; linked lists - Object-oriented programming: Object-oriented design; encapsulation and information hiding; classes; separation of behaviour and implementation; class hierarchies; inheritance; polymorphism - Fundamental computing algorithms: O(N log N) sorting algorithms; - Recursion: The concept of recursion; recursive mathematical functions; simple recursive procedures; divide-and-conquer strategies; recursive backtracking; implementation of recursion - Basic algorithmic analysis: Asymptotic analysis of upper and average complexity bounds; identifying differences among best, average, and worst case behaviours; big "O," little "o," omega, and theta notation; - Algorithmic strategies: Brute-force algorithms; greedy algorithms; divide-and-conquer; backtracking; branch-and-bound; heuristics; pattern matching and string/text algorithms; numerical approximation algorithms - Overview of programming languages: Programming paradigms - Software engineering: Software validation; testing fundamentals, including test plan creation and test case generation; object-oriented testing - Software evolution: Software maintenance; characteristics of maintainable software; reengineering; legacy systems; software reuse
Course Coordinator: Dr Wanru Gao
The full timetable of all activities for this course can be accessed from Course Planner.
Course Learning OutcomesOn successful completion of this course students will be able to:
1 competently program in C/C++ in the OO paradigm, 2 manage memory usage in C/C++ programs, 3 explain fundamental computing algorithms, 4 analyse algorithms and identify key algorithmic strategies, 5 demonstrate familiarity with fundamental software engineering practices, 6 demonstrate knowledge of programming language design issues, 7 demonstrate professional writing skills at an introductory level. 8 demonstrate knowledge of ethical concepts in the context of software production. 9 work competently in a group to learn software concepts. 10 use abstract data types to help solve programming problems
The above course learning outcomes are aligned with the Engineers Australia Stage 1 Competency Standard for the Professional Engineer.
The course is designed to develop the following Elements of Competency: 1.1 1.2 1.3 1.4 1.5 1.6 2.1 2.2 3.1 3.2 3.6
University Graduate Attributes
This course will provide students with an opportunity to develop the Graduate Attribute(s) specified below:
University Graduate Attribute Course Learning Outcome(s) Deep discipline knowledge
- informed and infused by cutting edge research, scaffolded throughout their program of studies
- acquired from personal interaction with research active educators, from year 1
- accredited or validated against national or international standards (for relevant programs)
1-6,10 Critical thinking and problem solving
- steeped in research methods and rigor
- based on empirical evidence and the scientific approach to knowledge development
- demonstrated through appropriate and relevant assessment
1-2,4,10 Teamwork and communication skills
- developed from, with, and via the SGDE
- honed through assessment and practice throughout the program of studies
- encouraged and valued in all aspects of learning
7,9 Career and leadership readiness
- technology savvy
- professional and, where relevant, fully accredited
- forward thinking and well informed
- tested and validated by work based experiences
1,5-6 Intercultural and ethical competency
- adept at operating in other cultures
- comfortable with different nationalities and social contexts
- Able to determine and contribute to desirable social outcomes
- demonstrated by study abroad or with an understanding of indigenous knowledges
8 Self-awareness and emotional intelligence
- a capacity for self-reflection and a willingness to engage in self-appraisal
- open to objective and constructive feedback from supervisors and peers
- able to negotiate difficult social situations, diffuse conflict and engage positively in purposeful debate
Required ResourcesThe textbook for this course is: "Problem Solving with C++", 9e Global Edition, Walter Savitch, ISBN-13:9781292018249, Addison-Wesley, 2015.
Recommended ResourcesStudents who have Java as a programming language and are entering this course are strongly encouraged to make use of the simple on-line resource that will be made available on the course website, closer to the start of term.
Online LearningIn this course, we use the myUni Learning Management System. The link for the course is at https://myuni-canvas.adelaide.edu.au/
Learning & Teaching Activities
Learning & Teaching ModesThe course has three contact activities: lectures, tutorials and practicals. Each of these activities will provide you with the resources necessary to understand the course material.
Lectures will present information and provide an opportunity for the introduction and discussion of programming, algorithmic and other material. You should expect to attend all of these and participate in small group work.
Tutorials will provide a small group discussion forum where you and a tutor will work through a problem set to identify key topics and give you necessary practice in formulating answers to key questions.
Practicals are an in-lab activity session where you will work on the weekly course assignments in C++, while receiving feedback from practical markers who are stationed around the lab area. You will need to explain your work to the marker to ensure that you have understood everything that we're trying to pass on.
The information below is provided as a guide to assist students in engaging appropriately with the course requirements.You are expected to allocate 3 hours per week for lectures, approximately 4 hours per week for practicals (as a minimum) and 1 hour per week (on average) for tutorials. On average, you should require no more than 10 hours per week for this course.
Learning Activities SummaryThe weekly pattern is three one-hour lectures and a two-hour practical session, with a tutorial every fortnight. The outline course content is:
Review of fundamental C/C++ programming techniques, pointer arithmetic and function pointers, memory errors and core dumps
Abstract data types and class hierarchies
Inheritance, friends, and overloading
Using classes, OO Design principles, testing and design
Principles of software re-use and maintenance, recursion
Ethics, polymorphism, using ADTs to produce usable structures
Introduction to complexity analysis, upper and lower complexity bounds, best-case and worst-case, big O, little o, omega and theta
Complexity analysis, searching and sorting Algorithms
Recursive complexity, linked lists and stacks
Queues, other linked list based data structures
Trees, algorithmic strategies
Problem solving, programming paradigms, introduction to type systems
The course is structured to take you from an introductory knowledge of C++ to a higher level, as well as addressing some key areas of computer programming and algorithm design.
The summary of the areas covered in this course are:
Review and development of previous knowledge of C++
Fundamental data structures
Fundamental Computing Algorithms
Basic Algorithmic Analysis
Overview of programming languages
Professional Skills Development
Specific Course RequirementsThere are no specific course requirements, although students who have not undertaken COMP SCI 1102, but have instead entered via the Computer Science IB pathway, will be expected to undertake work on their own time to make the transition from Java to C++
The University's policy on Assessment for Coursework Programs is based on the following four principles:
- Assessment must encourage and reinforce learning.
- Assessment must enable robust and fair judgements about student performance.
- Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
- Assessment must maintain academic standards.
Assessment SummaryThe marks for this course are made up of:
- Written Examination: 50%
- Practical Examination: 20%
- Practical Assignments: 25%
- Tutorial Participation: 5%
Assessment Related RequirementsStudents must achieve an overall passing mark and least 40% in the prac exam.
Assessment DetailEach weekly assignment is worth between 2-3% of the final mark (the mark for each is displayed with online practical specification, to a total of 25%.
Below are the CBOK mappings.
Abstraction Design Data and Information Programming Systems Development Prac Assignments 5 5 3 5 3 Prac Exam 3 3 3 Main Exam 3 3 3 Tutorials 2 3 3 3
CBOK categories are explained in section 4 of the ICT core body of knowlege. Numbers assigned correspond to the Bloom taxonomy (see page 26 of the same document).
All programming submissions will be made through the school's web submission gateway, available on the school web site (http://www.cs.adelaide.edu.au). Other assignments may be submitted through other electronic means that will be clearly identified on the assignment rubric.
Both electronic systems provide cover sheets for submitted work. No physical submissions of work will be accepted unless specifically requested by the lecturer.
Extensions for work may be requested in advance for medical or compassionate reasons but (1) all requests must be accompanied by documentation, (2) extensions awarded will be in proportion to the time lost that is supported by documentation, (3) extensions are almost never granted on the final day unless the issue is both severe and unforeseen, and (4) extensions are never granted because you have been busy, have managed your time poorly or are overloaded in other courses.
Programming marks will be made available immediately, as you will be graded in class by human demonstrators. Any other work submitted will be marked and returned to you within 10 working days. If your work is considered to not be a sufficient attempt, you may be asked to resubmit the work. If we can identify that you are trending towards overall insufficient progress (and at risk of triggering the minimum performance threshold) then we may contact you to make you explicitly aware of this risk, however, you should be tracking your own progress and making your best attempt at every piece of work, rather than aiming to scrape by.
Grades for your performance in this course will be awarded in accordance with the following scheme:
M10 (Coursework Mark Scheme) Grade Mark Description FNS Fail No Submission F 1-49 Fail P 50-64 Pass C 65-74 Credit D 75-84 Distinction HD 85-100 High Distinction CN Continuing NFE No Formal Examination RP Result Pending
Further details of the grades/results can be obtained from Examinations.
Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.
Final results for this course will be made available through Access Adelaide.
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