Creative Industry Links
The following are a selection of links – Australian and international – relating to creative industries. They include mapping studies and websites featuring research and policy news.
Australia
Creative Industry Cluster Study
Commencing in 2001, the Department of Communications, Information Technology and the Arts (DCITA) – in conjunction with the National Office for the Information Economy (NOIE) – undertook the Creative Industry Cluster Study designed to develop comprehensive policies (possibly intervention strategies) to support and encourage the growth and expansion of the creative digital industries in Australia. The study consisted of three stages:
Stage 1: a mapping exercise designed to provide a clearer picture of activity and links within industries.
Stage 2: an analysis of issues and processes at the level of the individual firm within four selected sectors of the creative industries; namely electronic and interactive games, interactive multimedia, advertising and educational content.
Stage 3: a range of projects investigating avenues for further developing Australia’s creative industries.
Reports from all three stages can be downloaded from this website.
Queensland Creative Industry Mapping Studies
Following the DCITA cluster study, the Creative Industries Research and
Applications Centre (CIRAC) of the Queensland University of Technology
produced a series of research reports under the banner of Mapping
Queensland’s Creative Industries. These reports included an overview
report on creative industries in Brisbane and more detailed analyses of
the music and design sectors in Queensland.
Brisbane’s Creative Industries 2003 (2003)
Queensland Music Industry Trends: Independence Day? (2004)
Queensland Music Industry Basics: People, Businesses and Markets (2004)
Queensland Music Industry Value Web: From the Margins to the Mainstream (2004)
The Ecology of Queensland Design (2005)
Mapping Queensland's Creative Industries: Economic Fundamentals, 2005 (2005)
Creative Digital Industries National Mapping Project
A three-year research project designed to develop and publish a range of accurate and timely measures of the Creative Digital Industries in Australia. The project will:
- Map the size, scope and structure of creative industries in Australia through quantitative mapping and statistical definitional collection processes;
- Test and measure the nature of creative inputs into service sectors such as education, health, government or business services and
- Test cluster and related theory by investigating how hot spots of creative digital industries have developed.
The project is being undertaken by the ARC Centre of Excellence for Creative Industries and Innovation (CCI). Established in July 2005 and based at the Queensland University of Technology, CCI is an international leader in the research of creative innovation, innovation policy and creative human capital.
More information about the Creative Digital Industries National Mapping Project can be found at the project wiki.
Creative Economy
Creative Economy is an online gateway to research and commentary on
developments in Australia’s creative industries and their cultural and
social impact. It is hosted by the ARC Centre of Excellence for
Creative Industries and Innovation (CCI). The site draws on the
resources of Australian Policy Online, together with outputs from
industry groups, consultants and other researchers and research
organisations. Readers can subscribe to a weekly email newsletter.
Creative Industries in South Australia
The Creative Industries in South Australia (2005) report was commissioned by
the South Australian Government to: assess the economic significance of
the creative industries to South Australia; identify sectors with the
greatest growth potential; determine factors which may limit growth;
and identify strategies to develop the creative industries. The report
provides a nine-sector definition of the creative industries in SA
consisting of: audio-visual, media and digital media; advertising;
craft, visual arts and Indigenous arts; design (including architecture;
fashion; and graphic, urban, industrial and interior design); film and
television; music; publishing; performing arts; and cultural heritage
institutions.
New Zealand
Creative Industries in New Zealand: Economic Contribution (2002)
This report, prepared by the NZ Institute of Economic Research for
Industry New Zealand, provides an initial estimate of the contribution
of the New Zealand creative sector to the New Zealand economy.
Cultural Indicators for New Zealand (2006)
Published by New Zealand’s Ministry for Culture and Heritage and
Statistics New Zealand, this publication draws on a range of sources to
populate indicators in five theme areas – engagement, cultural
identity, diversity, social cohesion, and economic development.
For more information about publications on specific sectors of the
creative industries in New Zealand (including interactive games,
publishing, screen production and design) go to the NZ Trade and
Enterprise website.
United Kingdom
The Department for Culture Media and Sport (DCMS) is the government
agency responsible for raising the profile and supporting the
development of the creative industries in the United Kingdom. DCMS has
lead responsibility in Government for Architecture, the Arts &
Antiques Markets, Crafts, Designer Fashion, Film & Video, Music,
Performing Arts and Television & Radio. It shares responsibility
with the Department of Trade and Industry (DTI) for Advertising,
Computer & Video Games, Design and Publishing.
In 1998, the DCMS produced the Creative Industries Mapping Document for
the United Kingdom, the first attempt ever to measure the economic
contribution of the creative sector to the UK. This report provided the
blueprint for similar studies conducted throughout regional areas of
the UK and in other countries. It was followed by a second UK mapping
document in 2001.
In November 2005, the DCMS launched the Creative Economy Programme, the
first step in the Government’s desire to make the United Kingdom the
world’s creative hub. The programme focusses on seven key productivity
drivers for the creative industries, namely: education and skills;
competition and intellectual property; technology; access to finance
and business support; diversity; infrastructure; and evidence and
analysis.
Each year the DCMS produces a Creative Industries Economic Estimates
bulletin, which contains statistics on gross value added, exports,
employment and numbers of businesses within the Creative Industries in
the United Kingdom. The latest bulletin was released in September 2006.
Creative Clusters examines the growth of the cultural industries and
their role in economic development and regeneration. Through the
Creative Clusters website, it provides a network and events for people
engaged in the development of the creative industries to showcase and
share their work, identify and articulate policy issues and connect to
development resources. The website contains articles, newsletters and
information about the annual Creative Clusters Conference, a national
UK conference with an international reach.
United States
The Creative Economy Initiative
The Creative Economy Initiative (CEI) is a partnership of New England's
business, government, cultural and educational leaders committed to
strengthening the region's economic vitality by fostering its creative
economy. This initiative has successfully linked businesses and
organizations from economic sectors that had previously functioned only
autonomously, and involves all six New England states.
The CEI developed from research conducted by New England Foundation of
the Arts (NEFA) into the economic impact of the arts. Work under the
Initiative progressed in three phases, culminating in the formation of
the Creative Economy Council.
Reports from the Creative Economy Initiative can be downloaded here.
Americans for the Arts
The Creative Industries: Business & Employment in the Arts report offers a new, research-based approach to understanding the scope and importance of the arts to the US economy. While most economic impact studies of the arts have focused on the non-profit sector, Creative Industries is the first national study that encompasses both the non-profit and for-profit arts industry. Data are available at the State, Congressional and County level.
Hong Kong
Baseline Study on Hong Kong’s Creative Industries (2003)
Establishes the present ‘landscape’ of creative industries in Hong Kong
(including industry structure, business turnover, employment size,
inter- and intra-industry linkages, international acclaim, secondary
economic impact) and assesses potential for growth of these sectors.
Prepared by the Centre for Cultural Policy Research, University of Hong
Kong.
A Study on Creativity Index
In 2004, the Centre for Cultural Policy Research of the University of
Hong Kong was commissioned by the Home Affairs Bureau of the Hong Kong
Special Administrative Region Government to devise a framework for a
Creativity Index (CI) for Hong Kong.
