MDIA 2228 - Narrative and Games

North Terrace Campus - Semester 2 - 2024

Digital Games have been a core cultural and technological industry within the creative economy. In this course, students will gain understanding of the nuances of gameplay and apply its concepts to a range of game genres. By critically reflecting upon theories (such as narratology and ludology), students will contextualise their engagement with games both as players and as producers through the history, philosophy, and practice of digital games. This will include discussing key contemporary features, and learning basic concepts when designing and producing a game to develop useful understandings for their own creative practice

  • General Course Information
    Course Details
    Course Code MDIA 2228
    Course Narrative and Games
    Coordinating Unit Media
    Term Semester 2
    Level Undergraduate
    Location/s North Terrace Campus
    Units 3
    Contact Up to 3 hours per week
    Available for Study Abroad and Exchange Y
    Prerequisites At least 12 units of Level I undergraduate study
    Assumed Knowledge Prior 3D modelling knowledge (MDIA 1017)
    Assessment Participation, Written Report, Major Assignments (game prototype).
    Course Staff

    Course Coordinator: Dr William Andrade

    Course Timetable

    The full timetable of all activities for this course can be accessed from Course Planner.

  • Learning Outcomes
    Course Learning Outcomes
    On successful completion of this course students will be able to:
    1. Demonstrate understanding of key narrative theories
    2. Apply gained skills to build a digital game prototype
    3. Demonstrate understandings of visual and aesthetic media
    4. Engage with a broad range of game narrative structures
    5. Demonstrate understanding of relationships between sound, image and story
    University Graduate Attributes

    This course will provide students with an opportunity to develop the Graduate Attribute(s) specified below:

    University Graduate Attribute Course Learning Outcome(s)

    Attribute 1: Deep discipline knowledge and intellectual breadth

    Graduates have comprehensive knowledge and understanding of their subject area, the ability to engage with different traditions of thought, and the ability to apply their knowledge in practice including in multi-disciplinary or multi-professional contexts.

    1, 2, 3, 5

    Attribute 2: Creative and critical thinking, and problem solving

    Graduates are effective problems-solvers, able to apply critical, creative and evidence-based thinking to conceive innovative responses to future challenges.

    2, 4

    Attribute 3: Teamwork and communication skills

    Graduates convey ideas and information effectively to a range of audiences for a variety of purposes and contribute in a positive and collaborative manner to achieving common goals.

    2, 5

    Attribute 4: Professionalism and leadership readiness

    Graduates engage in professional behaviour and have the potential to be entrepreneurial and take leadership roles in their chosen occupations or careers and communities.

    3, 5

    Attribute 5: Intercultural and ethical competency

    Graduates are responsible and effective global citizens whose personal values and practices are consistent with their roles as responsible members of society.

    3

    Attribute 8: Self-awareness and emotional intelligence

    Graduates are self-aware and reflective; they are flexible and resilient and have the capacity to accept and give constructive feedback; they act with integrity and take responsibility for their actions.

    5
  • Learning Resources
    Required Resources
    All required learning resources will be made available through MyUni
    Recommended Resources
    More information about recommended resources will be provided through MyUni.
    Online Learning
    This course makes extensive use of MyUni, and all assignments are submitted via MyUni. Other websites may also be used.
  • Learning & Teaching Activities
    Learning & Teaching Modes
    This course is taught using a combination of face-to-face lectures and workshops, supported by online materials.
    Workload

    The information below is provided as a guide to assist students in engaging appropriately with the course requirements.

    The information below is provided as a guide to assist students in engaging appropriately with the course requirements.

    1 x 1-hour lecture per week 12 hours per semester
    1 x 2 hour workshop per week 20 hours per semester
    2 x 2-hour directed learning activity 4 hours per semester
    3 hours reading per week 36 hours per semester
    2 hours assignment preparation per week 24 hours per semester
    3 hours individual research per week 36 hours per semester
    2 hours best-practice engagement per week 24 hours per semester
    TOTAL =156 hours per semester
    Learning Activities Summary
    The course consists of a 1-hour lecture and a 2-hour tutorial delivered weekly.
  • Assessment

    The University's policy on Assessment for Coursework Programs is based on the following four principles:

    1. Assessment must encourage and reinforce learning.
    2. Assessment must enable robust and fair judgements about student performance.
    3. Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
    4. Assessment must maintain academic standards.

    Assessment Summary

    ASSESSMENT TASK TASK TYPE WEIGHTING COURSE LEARNING OUTCOME(S)
    Online quizzes Formative and summative 20% 1, 4
    Critical Reflective Journal Formative and summative 30% 1, 3, 4
    Essay with Prototype Summative 40% 2, 3, 4, 5
    Participation Formative 10% 2,5
    Assessment Related Requirements
    Students must submit all written assessment and practical tasks to be eligible to pass the course.
    Assessment Detail
    Two online quizzes
    Percentage of grade: 20%
    Type: multiple-choice online quizzes

    Critical Reflective Journal
    Percentage of grade: 30%
    Type: Written essay demonstrating understanding of the digital gaming context

    Essay and Prototype
    Percentage of grade: 40%
    Type: Written journal (class diary) reporting the step-by-step digital gaming production achievements with prototype link

    Participation
    Percentage of grade: 10%
    Type: Class engagement and discussion forum participation
    Submission
    All assignments must be submitted via MyUni.
    Course Grading

    Grades for your performance in this course will be awarded in accordance with the following scheme:

    M10 (Coursework Mark Scheme)
    Grade Mark Description
    FNS   Fail No Submission
    F 1-49 Fail
    P 50-64 Pass
    C 65-74 Credit
    D 75-84 Distinction
    HD 85-100 High Distinction
    CN   Continuing
    NFE   No Formal Examination
    RP   Result Pending

    Further details of the grades/results can be obtained from Examinations.

    Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.

    Final results for this course will be made available through Access Adelaide.

  • Student Feedback

    The University places a high priority on approaches to learning and teaching that enhance the student experience. Feedback is sought from students in a variety of ways including on-going engagement with staff, the use of online discussion boards and the use of Student Experience of Learning and Teaching (SELT) surveys as well as GOS surveys and Program reviews.

    SELTs are an important source of information to inform individual teaching practice, decisions about teaching duties, and course and program curriculum design. They enable the University to assess how effectively its learning environments and teaching practices facilitate student engagement and learning outcomes. Under the current SELT Policy (http://www.adelaide.edu.au/policies/101/) course SELTs are mandated and must be conducted at the conclusion of each term/semester/trimester for every course offering. Feedback on issues raised through course SELT surveys is made available to enrolled students through various resources (e.g. MyUni). In addition aggregated course SELT data is available.

  • Student Support
  • Policies & Guidelines
  • Fraud Awareness

    Students are reminded that in order to maintain the academic integrity of all programs and courses, the university has a zero-tolerance approach to students offering money or significant value goods or services to any staff member who is involved in their teaching or assessment. Students offering lecturers or tutors or professional staff anything more than a small token of appreciation is totally unacceptable, in any circumstances. Staff members are obliged to report all such incidents to their supervisor/manager, who will refer them for action under the university's student’s disciplinary procedures.

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