Master of Immersive Media Technologies
Lead a new generation of digital creativity
Immersive media, such as virtual, mixed and augmented reality (VR, MR and AR respectively), is changing the way the world delivers and consumes content—both for entertainment and learning.
With demand for highly trained professionals in the area far outstripping supply, our new Master of Immersive Media Technologies will equip you to take advantage of this global career opportunity.
A cross-disciplinary degree blending theory with advanced practical skill development and research, it’s suitable for Immersive Media bachelor graduates wishing to advance their skills, or graduates in other fields seeking to change direction.
What will you do?
The degree is completed over 18 months to two years full-time, depending on your previous qualifications. It emphasises both the creative and technical elements required for success in the immersive media industry—including the entrepreneurial foundations of leadership.
Working across South Australia’s highest ranked Arts faculty* and drawing on expertise from our world-top-100 Computer Science school^, you will gain:
- comprehensive understanding of the global immersive media industry and its future markets and applications
- in-depth knowledge of immersive design theory and game-engine capabilities
- advanced technical skills in developing core digital assets in areas such as 3D modelling, sound engineering and programming
- a firm grasp of the physiological and ergonomic implications of immersive technology design and human-computer interfacing
- deep insight into the industry’s associated ethical considerations.
You will also undertake a substantial research project, providing the opportunity to not only extend your knowledge even further in a field of interest, but develop highly transferable critical thinking, problem-solving and communication skills.
Where could it take you?
You’ll graduate well prepared to play a senior role in immersive media anywhere in the world—whether in hands-on content development and simulation, or project leadership. From the health, education and entertainment sectors, to defence, science and mining.
*QS World University Rankings by Subject, 2019. ^Times Higher Education World University Rankings by Subject, 2020.
Please note: due to the practical nature of the degree with specific hardware and software requirements for Master of Immersive Media Technologies, students are required to attend this program in person from the beginning of Semester 1, 2021.
As such this offer is made on the provision you will be able to be onshore in Adelaide and attending face-to-face classes at the university on the first day of Semester 1, 2021. Should this change we will keep you updated.
For those who are based in Adelaide, we will be offering a blended delivery mode that combines face-to-face with remote learning in as many courses as possible, taking into consideration social distancing and hygiene. All lectures will continue to be delivered online for the remainder of the year, with some exceptions.
For our students who are studying offshore for the remainder of the 2021 Academic Year, the University will continue to offer high-quality access to the learning resources remotely for most programs. This includes all lectures, tutorials and other support material. Students will be advised in advance if there are course components that cannot be provided in remote mode and, wherever possible, offered alternative courses. Please refer to the COVID-19 FAQ page for a list of programs where in-person attendance is required.
Choose your applicant type to view the relevant admissions information for this program.
I am a:
SATAC Code 3CM237 Deferment Yes - 2 year Intake February Enquiries Future Students teamGraduate entry
Higher Education Study A completed Bachelor's degree or equivalent;
OR a completed Graduate Certificate in Immersive Media Technologies;
OR a completed Graduate Diploma in Immersive Media Technologies.
Please note that applicants with a completed Bachelor degree in a relevant cognate discipline will be eligible for credit towards the Master of Immersive Media Technologies program.SATAC Code: 3CM237
CRICOS 0101745 Intake February
English Language Requirements
Australian Year 12 Successful completion of an Australian year 12 qualification with a minimum pass in an accepted English language subject English Tests accepted by the University of Adelaide IELTS Overall 6.5 Reading 6 Listening 6 Speaking 6 Writing 6 TOEFL Overall 79 Reading 13 Listening 13 Speaking 18 Writing 21 Pearson Overall 58 Reading 50 Listening 50 Speaking 50 Writing 50 C1 Advanced Overall 176 Reading 169 Listening 169 Speaking 169 Writing 169 Qualifications that meet minimum English requirements A range of alternative qualifications may meet the University’s minimum English requirements
Academic Entry RequirementsMore Information
Tertiary Qualifications 48 unit Conversion Pathway:
- Bachelor degree (or equivalent); or
- Graduate Diploma in Immersive Media Technologies;
- Graduate Certificate in Immersive Media Technologies
- Bachelor degree in Media, Communication, Audio Visual, Journalism or other relevant cognate discipline
Fees and Scholarships
Choose your applicant type to view the relevant fees and scholarships information for this program.
I am a:
Indicative annual tuition feesAustralian Full-fee place: $28,500
Indicative annual tuition fees (24 units) International student place: $37,500
These scholarships, as well as many others funded by industry and non-profit organisations, are available to potential and currently enrolled students.
3D Animator, Animator, Gaming Programmer, VR Developer, XR Developer/Lead Developer, XR Digital Asset Manager, XR Human-Computer Interaction Designer, XR Narrative Specialist, XR Project Manager, XR Research Engineer, XR User Experience Specialist
The University of Adelaide is committed to regular reviews of the courses and programs it offers to students. The University of Adelaide therefore reserves the right to discontinue or vary programs and courses without notice. Please read the important information contained in the disclaimer.
Last updated: Monday, 8 Feb 2021