COMP SCI 3006 - Software Engineering & Project
North Terrace Campus - Semester 2 - 2019
General Course Information
Course Code COMP SCI 3006 Course Software Engineering & Project Coordinating Unit School of Computer Science Term Semester 2 Level Undergraduate Location/s North Terrace Campus Units 3 Contact Up to 4 hours per week Available for Study Abroad and Exchange Y Prerequisites One of COMP SCI 1007, COMP SCI 1009, COMP SCI 1103, COMP SCI 1203, COMP SCI 2103, COMP SCI 2202 or COMP SCI 2202B Incompatible COMP SCI 3015B, COMP SCI 3018, COMP SCI 3303, COMP SCI 3304, COMP SCI 3310, COMP SCI 3311, COMP SCI 3312, COMP SCI 3313 Assumed Knowledge (COMP SCI 1106 or COMP SCI 2006) and COMP SCI 2201 Restrictions Not available to BE(Software) students Course Description Within the context of a semester-long, group-based software engineering project, this course provides an introduction to the production of high quality software solutions to large tasks. Among the topics covered in this course are the following: models of the software life-cycle, requirements analysis and specification, program design techniques and paradigms, software specification techniques, configuration management and version control, quality assurance, integration and testing, project management, risk analysis, case study of ethical considerations in Software Engineering.
Course Coordinator: Dr Chakkrit TantithamthavornLecturer: Mr. David Milanese
The full timetable of all activities for this course can be accessed from Course Planner.
Course Learning OutcomesOn successful completion of this course students will be able to:
1 Discuss software development techniques and methodologies 2 Apply various Computer Science methods and algorithms 2 Apply in group-based software development 2 Demonstrate appropriate professional conduct 2 Discuss professional codes of conduct of Computer Scientists and Engineers 3 Demonstrate skills in investigating, analyzing, and using software tools
The above course learning outcomes are aligned with the Engineers Australia Stage 1 Competency Standard for the Professional Engineer.
The course is designed to develop the following Elements of Competency: 1.1 1.2 1.3 1.4 1.5 2.1 2.2 2.3 2.4 3.1 3.2 3.3 3.4 3.5 3.6
University Graduate Attributes
This course will provide students with an opportunity to develop the Graduate Attribute(s) specified below:
University Graduate Attribute Course Learning Outcome(s) Deep discipline knowledge
- informed and infused by cutting edge research, scaffolded throughout their program of studies
- acquired from personal interaction with research active educators, from year 1
- accredited or validated against national or international standards (for relevant programs)
1,2,3,5,6 Critical thinking and problem solving
- steeped in research methods and rigor
- based on empirical evidence and the scientific approach to knowledge development
- demonstrated through appropriate and relevant assessment
1,2,3,5,6 Teamwork and communication skills
- developed from, with, and via the SGDE
- honed through assessment and practice throughout the program of studies
- encouraged and valued in all aspects of learning
3,4,5 Career and leadership readiness
- technology savvy
- professional and, where relevant, fully accredited
- forward thinking and well informed
- tested and validated by work based experiences
1,2,3,4,5,6 Intercultural and ethical competency
- adept at operating in other cultures
- comfortable with different nationalities and social contexts
- Able to determine and contribute to desirable social outcomes
- demonstrated by study abroad or with an understanding of indigenous knowledges
5 Self-awareness and emotional intelligence
- a capacity for self-reflection and a willingness to engage in self-appraisal
- open to objective and constructive feedback from supervisors and peers
- able to negotiate difficult social situations, defuse conflict and engage positively in purposeful debate
Required ResourcesThe prescribed textbook for the course is "Software Engineering, 9th Edition (Ian Sommerville)"
- Software Engineering: A Practitioners Approach, 5th Ed., R. Pressman, McGraw-Hill, 2001.
- Object-Oriented and Classical Software Engineering, 5th Ed., S. Schach, McGraw-Hill, 2002.
- Software Engineering Principles and Practice, 2nd Ed., H. VanVliet, Wiley, 2000.
- A Discipline for Software Engineering, W.S. Humphrey, Addison-Wesley, 1995.
- Managing Technical People, W.S. Humphrey, Addison-Wesley, 1997.
- Introduction to the Team Software Process, W.S. Humphrey, Addison-Wesley, 2000.
Online LearningThe Software Engineering and Project course currently uses a MyUni Canvas for communication (the link will be published in time).
All students are required to subscribe and check the forum on a regular basis for announcements relating to the course and project.
Learning & Teaching Activities
Learning & Teaching ModesThe course aims to introduce students to a wide range of Software Engineering terminology, techniques and processes throughan eight week block of lectures. The concepts taught in these lectures will be practised and reinforced by participation in asemester long, group-based software engineering project. This project will take students through the entire software development lifecycle, from requirements gathering, through to implementation, testing and deployment.
Weekly group meetings will be held with students, in which students will gather requirements for their project, demonstrate software prototypes, and present on various topics relevant to their project. Agendas will be prepared for the meetings, andeach meeting will be fully minuted by the students. Feedback will be given to students at the group meeting, in order forstudents to improve on their presentation, demonstration and meeting management skills. Attendance at all the lectures of thecourse is encouraged as the engineering practices and principles taught in these lectures will be assessed during the entire semester in the group meetings. At the end of the project, students will give a final presentation and demonstration reflecting on their experiences in the project and the lessons learnt.
The information below is provided as a guide to assist students in engaging appropriately with the course requirements.The information below is provided as a guide to assist students in engaging appropriately with the course requirements.The information below is provided as a guide to assist students in engaging appropriately with the course requirements.
Software Engineering and Project is a 3 unit course. The expectation is that students will be spending 12 hours per week working on the course. For the first 8 weeks of the course, this will include 3
hours per week of lectures. From week 3, students are required to attend a weekly group meeting with one of the lecturers, approximately 25 minutes in duration. Students are also required to attend their own group meeting to solve the relevant issues involved in the project, approximately 25 to 35 minutes in duration. The remainder of the time should be spent working on the project – students are expected to learn the content presented in lectures by doing the project.
NOTE: the nature of the course means that it is very easy for students to spend more than the allotted 12 hours per week onthe course. The onus is on students to plan their tasks and time carefully to ensure they do not over commit to the project. Importantly students should start preparing for the project from Week 1, and should maintain a consistent workload throughoutthe semester. One of the learning objectives for this course is the development of good time management skills.
Learning Activities SummaryThe following topics will be covered in lectures:
- Project management: Group dynamics and management; project planning; communication; meetings
- Requirements: Requirements gathering techniques; requirements analysis; requirements presentation
- Process models: Traditional software development process models; development lifecycle activities; risk focused process models; agile process models
- Configuration management: Configuration items; version and release control; source code control; change management
- Cost Models: Metrics for cost estimation; project cost estimation techniques; software productivity and measures
- Modelling and architectures: Software architectures; architecture design decision; system analysis; non-functional requirements; system organisation; modular decomposition; control styles
- System modelling: Software system specification; context models; behavioural models; data models; object models; data flow diagrams; statechart; UML; sequence diagram
- Testing: Unit testing; blackbox and whitebox testing; integration and system testing; testing tools; test coverage analysis
- Real time modelling: Real-time system design; soft/hard real-time systems; stimulus types; real-time system programming; real-time operating systems; process scheduling; resource management; real-time data acquisition
- Safety critical SE: Designing for safety; hazard analysis techniques; safety integrity levels
- Formal specification: Limitations of natural language specifications; semi-formal and formal specifications; Z specification language
- Software industry: Understand real-world software industry and their operations
- Case studies: Ethical case studies; safety critical case studies
The University's policy on Assessment for Coursework Programs is based on the following four principles:
- Assessment must encourage and reinforce learning.
- Assessment must enable robust and fair judgements about student performance.
- Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
- Assessment must maintain academic standards.
Assessment SummarySoftwareSoftware Requirements Specification (finalThe Assessment for this subject consists of three components with the following weightings:
Exam - 50%
Group Project mark - 40%
Individual component- 10%
The group project component consists of the following assessment tasks – the weightings are the percentage of the group project mark component:
Poster - 2% (learning objectives: 3)
Software Requirements Specification (SRS) (1st draft) - 5% (learning objectives: 1)
Software Project Management Plan (SPMP) (1st draft) - 5% (learning objectives: 1)
Software Design Document (SDD) (1st draft) - 5% (learning objectives: 1)
Testing Report - 5% (learning objectives: 1, 3, 4)
Group Milestone1 - 5% (learning objectives: 2, 3)
Group Milestone2 - 5% (learning objectives: 2, 3)
User manual - 5% (learning oobjective: 1)
Software Requirements Specification (final) - 10% (learning objectives: 1)
Software Project Management Plan (final) - 10% (learning objectives: 1)
Software Design Document (final) - 10% (learning objectives: 1)
Final Presentation and Demonstration -33% (learning objectives: 1, 2, 3, 4)
The individual assessment component consists of individual presentations and review reports.
Component Weighting Learning Outcomes Poster 2% 3 Software Requirements Specification (SRS) (1st draft) 5% 1 Software Project Management Plan (SPMP) (1st draft) 5% 1 Software Design Document (SDD) (1st draft) 5% 1 Testing Report 5% 1,3,4 Group Milestone1 5% 2,3 Group Milestone2 5% 2,3 User manual 5% 1 Software Requirements Specification (SRS) (final) 10% 1 Software Project Management Plan (SPMP) (final) 10% 1 Software Design Document (SDD) (final) 10% 1 Final Presentation and Demonstration 33% 1,2,3,4
Assessment Related RequirementsAttendance at weekly group meetings with lecturers is compulsory. Students will be required to obtain at least 40% in the exam and 50% overall to pass the course.
Assessment Detail1) Final ExamThe exam will be a 2 hour open book exam. The exam will consistof questions that present realistic scenarios that require you to apply yournewly acquired software engineering principles and techniques. Materialspermitted into the exam include course notes and textbooks.
2) Group Assessment Components
Poster : The first deliverable from each group is a poster that markets
the group and its members as a software development team. This deliverable is
intended as a mechanism for the group members to get to know one another, and
to cooperate on a project that does not involve any programming or technical
work. Indeed it is intended to be fun. But it has the serious side of getting
the group to work as a team, and to begin to understand the individual member's
strengths and weaknesses.
Software Requirements Specification : Students are required to write a Software Requirements
Specification document. The purpose of this document is to record the project
requirements as captured in the initial group meetings with the lecturers, as
well as any changing or additional requirements that arise later in the
project. An initial version will be submitted in Week 5. This version will be
marked and feedback provided by the lecturers. The final revised version will
be submitted in Week 12.
Software Project Management Plan : Students are required to write a Software Project Management
Plan document. The purpose of this document is to describe thetasks that need
to be completed in order to meet the project requirements, and provide an
allocation of tasks to individual students. The project plan should also
provide estimated completion times and required resources for each task. The
SPMP should also identify any potential project risks and specify contingencies
for dealing with the risks.
Software Design Document : Students are required to write a Software Design document. The
purpose of this document is to provide both an overall architectural model of
the system, together with lower level details for each of the individual
components that make up the system. Class diagrams, state diagrams and interaction
diagrams should be used to capture to low level details of the design. Details
should be provided for each of the classes and methods used in the system.
User Manual : Students are required to write a User Manual document. The
purpose of this document is to provide guidance to end-users on how to use the
final software. This will give students experience in writing documentation for
Group Milestones: Each group is required to demonstrate two group defined
milestones in Week 9 and 10. The purpose of these milestones is to demonstrate
to the “client” that you are making good progress towards satisfying the
project requirements, and to help clarify the requirements. The milestones
should be feature-driven – the client does not want to look at your code.
Groups will be required to submit a milestone description form in Week 6.
During the milestone demonstration the groups will be assessed on the extent to
which they have satisfied the milestone. Milestones can be renegotiated up to a
week before the milestone presentation, but a justification as to the reasons
for changes must be provided.
Testing Report: Each project is expected to submit a testing report at the end of the project. The purpose of this task is to ensure that all groups test the developed software. A test report should explain rationale for their testing stratgies, giving some description of up to 5 typical test cases in their project that have been used, what functionality these test cases test for, and the rationale for why you chose these test cases. You should also include your test cases (JUnit test), together with a pointer (url) to where the test cases live in the repository, and where the tested code lives.
Final Presentation and Demonstration : In Week 12 each group will be required to give a final
demonstration and presentation. The purpose is to demonstrate their final software
to the lecturers and to present the processes and techniques used throughout
the project. The students will also be expected to reflect on lessons learnt
during the project.
3) Individual Assessment Components
Presentations : Each student will be expected to give one individual presentation during the course. The purpose of these presentations will be to develop professional presentation skills. The presentation topics will focus on reflecting on the quality of various aspects of the project. Some of the topics include Software Requirements Specification Review, Software Design Document Review and Risk Management Plan review. Presentations will be 5 to 6 minutes in duration. After each presentation, students are expected to provide a brief report reflecting on their presentation.
SubmissionDrafts and final versions of the SRS, SPMP, and SDD must be submitted via SVN.
All documents must be prepared using LaTeX and signed by all members of your group. Documents prepared with other software will NOT be accepted.
An agenda must be prepared for each weekly meeting and presented at the start of the meeting. Minutes of the previous meeting must also be presented to the lecturer. Minutes and Agendas must be prepared using LaTeX.
Milestone description forms should be presented to the lecturer during the weekly meetings. No extensions to due dates will be granted.
If you hand in your work late, your mark will be capped, based on how many days late it is:1 day late – mark capped at 75%
2 days late – mark capped at 50%
3 days late – mark capped at 25%
more than 3 days late – no marks available
First draft versions of the SRS, SPMP and SDD will be returned to students with feedback at the weekly meeting in 1-2 weeks after the submission.
Grades for your performance in this course will be awarded in accordance with the following scheme:
M10 (Coursework Mark Scheme) Grade Mark Description FNS Fail No Submission F 1-49 Fail P 50-64 Pass C 65-74 Credit D 75-84 Distinction HD 85-100 High Distinction CN Continuing NFE No Formal Examination RP Result Pending
Further details of the grades/results can be obtained from Examinations.
Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.
Final results for this course will be made available through Access Adelaide.
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