MDIA 2210 - CGI and Visual Effects II
Adelaide College of ArtsandDes - Semester 1 - 2019
General Course Information
Course Code MDIA 2210 Course CGI and Visual Effects II Coordinating Unit Media Term Semester 1 Level Undergraduate Location/s Adelaide College of ArtsandDes Units 6 Contact Up to 6 hours per week Available for Study Abroad and Exchange N Prerequisites MDIA 1009 Incompatible Not available to students who have entered BMedia program via TAFE articulation Assumed Knowledge Basic competence in computer graphic applications Adobe Photoshop, After Effects, Autodesk Maya and Nuke Restrictions Available to BMedia, BCtveArts students only Quota A quota of 20 applies Course Description This subject provides intermediate level training in 3D modelling, texturing, compositing and an introduction to animation. Students will be taught the skills required of artists in game development and CGI and Visual Effects. In 3D modelling students will develop skills in polygonal, NURBS and sub-division modelling. Texturing will include techniques such as normal, specular and displacement mapping. Compositing will include lighting and rendering techniques in MAYA and further development of skills in Nuke. In the animation component students will be introduced to the tools and principles used within 3D.
Course Coordinator: Dr Kathryn Bowd
The full timetable of all activities for this course can be accessed from Course Planner.
Project brief, outcomes and schedule explained – Project start (resources, references and modelling to begin)
Understanding lighting, the physics of light, human perception
Refresher* UVs – layout for CGI or games
RGB colour space and computer graphics
Introduction to photorealistic texturing
Practical real world lighting setup replicated in 3D
Photorealistic texturing cont.
Intro to Mental Ray rendering techniques
Introduction to hand painted, stylised texturing
Mental Ray rendering techniques cont.
Hand painted, stylised texturing cont.
Photo realistic CGI using High Dynamic Range Images
Normals masterclass (2d creation, hp-lp baking)
Vertex baked lighting
HDR photography on set/location
(Covered shoes, sunscreen, water etc.)
HDR 360 degree panoramic image stitching
Intro to Unreal Development Kit (importing models, Shaders)
Utilising render passes in compositing
Intro to Unity (importing models, Shaders)
Setting up lighting, background plate and render passes for diorama project
Portfolio presentation in UDK
VFX breakdown construction
Final composite of diorama project with camera move and colour correction
Course Learning Outcomes
1.Create and manipulate 3D geometry.
2.Intermediate Lighting principles
3.Create 2D texture maps for use with 3D models.
4.Introduction to animation of 3D models
University Graduate Attributes
No information currently available.
Required ResourcesFacilities and resources will be provided through the Creative Industries Centre, Tea Tree Gully; some additional resources will be available to students through the Discipline of Media, University of Adelaide
Recommended ResourcesAccess to following applications: Autodesk Maya, Adobe Photoshop, and Adobe After Effects, Nuke
Online LearningStudents will be provided with access to the online system used at the Creative Industries Centre. Essential information on enrolment and other administrative information will be provided via MyUni.
Learning & Teaching Activities
Learning & Teaching ModesLock step classroom attendance required. Practice-based learning including the delivery of skills by demonstration with set projects to practice and develop those skills.
The information below is provided as a guide to assist students in engaging appropriately with the course requirements.72 hours class teaching; approximately 210 hours of independent work to complete assignments
Learning Activities SummaryThis is a practice-based course that provides a thorough grounding in the essential skills required to use industry-standard, computer graphic applications. Students complete tasks assigned in workshop classes under the active instruction of members of CIC staff
Specific Course RequirementsMandatory attendance at classes conducted at Creative Industries Centre, Tea Tree Gully.
The University's policy on Assessment for Coursework Programs is based on the following four principles:
- Assessment must encourage and reinforce learning.
- Assessment must enable robust and fair judgements about student performance.
- Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
- Assessment must maintain academic standards.
Assessment SummaryFormative: Lecturer led software demonstrations with students submitting files at end of lessons
Summative: Individual projects demonstrating knowledge acquired during formative exercises Assessment is entirely determined by teaching staff of the Creative Industries Centre and identical in every respect to the approach and standards used in the equivalent qualifications regularly taught through the CIC. A joint management group comprising senior staff from both UA and CIC will monitor assessment processes and student outcomes.
Assessment Related RequirementsCompulsory attendance at workshops. No external provisions.
Understanding lighting worksheet
Project reference sheet
Project files, with UV coordinates
Rendered image of 3D lighting for a close up shot
Photo realistic tileable texture (psd working file)
Mental Ray rendered image
Hand painted tileable texture (psd working file)
Progress save, Diorama with vertex baked lighting and ambient occlusion
Spherically mapped HDR Image
Rendered image of CGI car composited into 2D background
UDK asset package
Unity Asset folder
Realtime Turntable capture (AVI or MOV format)
QT video and AE files of diorama project
Final Diorama submissions (either pre rendered footage CGI, or html link GA)
SubmissionAssessments must be submitted on due dates. Late submissions must be negotiated with the lecturer through prior contact no less than three days before the due date.
Grades for your performance in this course will be awarded in accordance with the following scheme:
M10 (Coursework Mark Scheme) Grade Mark Description FNS Fail No Submission F 1-49 Fail P 50-64 Pass C 65-74 Credit D 75-84 Distinction HD 85-100 High Distinction CN Continuing NFE No Formal Examination RP Result Pending
Further details of the grades/results can be obtained from Examinations.
Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.TAFE electives will use the following grading scheme:
NGP Non-Graded Pass
FNS Fail No Submission
Final results for this course will be made available through Access Adelaide.
The University places a high priority on approaches to learning and teaching that enhance the student experience. Feedback is sought from students in a variety of ways including on-going engagement with staff, the use of online discussion boards and the use of Student Experience of Learning and Teaching (SELT) surveys as well as GOS surveys and Program reviews.
SELTs are an important source of information to inform individual teaching practice, decisions about teaching duties, and course and program curriculum design. They enable the University to assess how effectively its learning environments and teaching practices facilitate student engagement and learning outcomes. Under the current SELT Policy (http://www.adelaide.edu.au/policies/101/) course SELTs are mandated and must be conducted at the conclusion of each term/semester/trimester for every course offering. Feedback on issues raised through course SELT surveys is made available to enrolled students through various resources (e.g. MyUni). In addition aggregated course SELT data is available.
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- Reasonable Adjustments to Teaching & Assessment for Students with a Disability Policy
Policies & Guidelines
This section contains links to relevant assessment-related policies and guidelines - all university policies.
- Academic Credit Arrangement Policy
- Academic Honesty Policy
- Academic Progress by Coursework Students Policy
- Assessment for Coursework Programs
- Copyright Compliance Policy
- Coursework Academic Programs Policy
- Elder Conservatorium of Music Noise Management Plan
- Intellectual Property Policy
- IT Acceptable Use and Security Policy
- Modified Arrangements for Coursework Assessment
- Student Experience of Learning and Teaching Policy
- Student Grievance Resolution Process
Students are reminded that in order to maintain the academic integrity of all programs and courses, the university has a zero-tolerance approach to students offering money or significant value goods or services to any staff member who is involved in their teaching or assessment. Students offering lecturers or tutors or professional staff anything more than a small token of appreciation is totally unacceptable, in any circumstances. Staff members are obliged to report all such incidents to their supervisor/manager, who will refer them for action under the university's student’s disciplinary procedures.
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