MDIA 2211 - CGI and Visual Effects/Game Art III
Tea Tree Gully - Semester 2 - 2016
The course information on this page is being finalised for 2016. Please check again before classes commence.
General Course Information
Course Code MDIA 2211 Course CGI and Visual Effects/Game Art III Coordinating Unit Media Term Semester 2 Level Undergraduate Location/s Tea Tree Gully Units 6 Contact 6 hours per week Available for Study Abroad and Exchange N Prerequisites Successful completion of MDIA 2210 CGI and Visual Effects/Game Art II Incompatible Not available to students who have entered BMedia program via TAFE articulation Assumed Knowledge Competent in Adobe Photoshop, After Effects, Autodesk Maya and Nuke Restrictions Available to BMedia students only Quota A quota of 20 applies Course Description In this course students will be learning advanced techniques used within the game art, cgi and vfx industries including: Advanced modelling using high poly polygonal and sub division meshes to bake details to low poly, game ready models using a variety of 3rd party, industry recognised applications. Using Photoshop to apply advanced texturing techniques, utilising Wacom tablets and external 2d software. Advanced compositing skills will be covered such as Green screen, tracking in Nuke and photorealistic lighting and rendering in Autodesk Maya using the Mental Ray rendering engine.
Course Coordinator: Associate Professor Peter Pugsley
The full timetable of all activities for this course can be accessed from Course Planner.
Project brief, outcomes and schedule explained –
Introduction to Nuke, interface, node graph, viewer
Greybox layout of virtual set
Compositing CG element into background plate
Refinement of virtual set, asset list, allocation of modelling tasks
Rotoscoping, masks, transforms
Environmental animation (Cloth simulation)
Compositing render passes
Environmental animation (Cloth simulation)
Introduction to green/blue screen keying
Animated Texture Effects (holographic screen)
Utilising different keyers video tutorials
Advanced Animated Materials (holographic screen)
Utilising different keyers video tutorials
Preparing virtual set for test shots
Green screen practical video shoot in studio
(closed toe shoes)
Lighting/rendering virtual environment
Virtual set in engine
Keying green screen footage
Lighting virtual set in engine
Unreal Front End – creating an install of your game levels
Composite final render passes and green screen elements
Course Learning Outcomes
1.Integrate 3d into live action footage
2.Create and manipulate high polygonal and subdivision meshes
3.Lighting principles and associated rendering techniques.
4.Apply advanced texturing techniques
5.Apply animation principles to 3d models
6.Apply advanced compositing skills
University Graduate Attributes
No information currently available.
Required ResourcesFacilities and resources will be provided through the Creative Industries Centre, Tea Tree Gully; some additional resources will be available to students through the Discipline of Media, University of Adelaide
Recommended ResourcesAccess to following applications: Autodesk Maya, Adobe Photoshop, and Adobe After Effects
Online LearningStudents will be provided with access to the online system used at the Creative Industries Centre. Essential information on enrolment and other administrative information will be provided via MyUni.
Learning & Teaching Activities
Learning & Teaching ModesPractice based learning
The information below is provided as a guide to assist students in engaging appropriately with the course requirements.72 hours class teaching; approximately 210 hours of independent work to complete assignments
Learning Activities SummaryThis is a practice-based course that provides a thorough grounding in the essential skills required to use industry-standard, computer graphic applications. Students complete tasks assigned in workshop classes under the active instruction of members of CIC staff
Specific Course RequirementsAttendance at classes conducted at Creative Industries Centre, Tea Tree Gully
The University's policy on Assessment for Coursework Programs is based on the following four principles:
- Assessment must encourage and reinforce learning.
- Assessment must enable robust and fair judgements about student performance.
- Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
- Assessment must maintain academic standards.
Assessment SummaryFormative: Lecturer led software demonstrations with students submitting files at end of lessons
Summative: Individual projects demonstrating knowledge acquired during formative exercises Assessment is entirely determined by teaching staff of the Creative Industries Centre and identical in every respect to the approach and standards used in the equivalent qualifications regularly taught through the CIC. A joint management group comprising senior staff from both UA and CIC will monitor assessment processes and student outcomes.
Assessment Related RequirementsCompulsory attendance at workshops
Grey box virtual set file
QT video robot composite
Playblast of final simulation
UDK map and package with simulation
QT video green screen godiva composite
Animated texture (and all associated image files)
UDK package with animated material
Clean virtual set file
Still image test render of virtual environment
UDK map and package of virtual set
UDK map and package of virtual set updated with lighting
Install file of virtual set
QT video, nuke script, maya scene file of major green screen project
SubmissionAssessments must be submitted on due dates. Late submissions must be negotiated with the lecturer through prior contact no less than three days before the due date.
Grades for your performance in this course will be awarded in accordance with the following scheme:
M10 (Coursework Mark Scheme) Grade Mark Description FNS Fail No Submission F 1-49 Fail P 50-64 Pass C 65-74 Credit D 75-84 Distinction HD 85-100 High Distinction CN Continuing NFE No Formal Examination RP Result Pending
Further details of the grades/results can be obtained from Examinations.
Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.
NGP Non-Graded Pass
FNS Fail: No Submission
Final results for this course will be made available through Access Adelaide.
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